Making Things See - 3d Vision With Kinect, Processing, Arduino, And Makerbot Pdf

US $6.00

  • Jaffna, Sri Lanka
  • Feb 18th
The book features artists who use Kinect technology creatively in their work. In this chapter, you'll learn about the third dimension in 3D programming with the use of point clouds. Get started with drawing the first point cloud and making it move. Find out how to add color and interactivity to your point clouds. Projects in this chapter include an air drum kit and virtual Kinect. If you've ever wondered "What is Kinect?" this book will teach you all you need to know. Learn about the development of the technology and how it works. Explore the endless possibilities of 3D vision with Kinect in combination with the Processing programming language, Arduino microcontrollers, and Makerbot 3D printers. Explore how to work with skeleton data in Kinect technology. Learn about calibration and user detection with accessing joint positions. Discover the anatomy of the skeleton and how to measure the distance between two joints. Projects in this chapter include exercise measurement and "Stayin' Alive" dance move triggers MP3. Chapter 1: What Is Kinect and its Origins? Discover what's next beyond Processing with other frameworks and languages. Explore topics in 3D programming and get ideas for future projects. Chapter 5: Scanning for Fabrication Chapter 2: Depth Images and Pixels Scan and print objects rapidly with the use of Makerbot 3D printers. Learn about Modelbuilder and MeshLab software. Create your first mesh from Kinect data and learn how to clean up the mesh. Projects in this chapter include printing your model on a MakerBot and sending your model to Shapeways. Chapter 4: Skeleton Data Projects in this chapter teach readers how to work with depth images and pixels with Kinect technology. Learn how to install the SimpleOpenNI Processing Library and create your first Kinect program. Discover how to convert pixels to real-world distances and create projects such as a wireless tape measure and tracking the nearest object. Chapter 7: Conclusion: What's Next? This appendix provides a cheat sheet for SimpleOpenNI, a popular Processing Library. Explore how to use Kinect technology for robotics with forward and inverse kinematics. Appendix: SimpleOpenNI Cheat Sheet Note: This is an eBook in PDF format. It can be read on any computer or device with access to Adobe Acrobat Reader. Chapter 3: Point Clouds Chapter 6: Using Kinect for Robotics
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Brand ebooks
Country/Region of Manufacture United States

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